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Using a combination of renderman shaders and MTOR the following images were produced to recreate a flame effect.

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Reference Video
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Captured video

 

Reference 1:

 

Reference 2:


  Step 1: Flame Shape with Basic Flame Shader
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Using a proxy object in Maya with an attached RIBbox, The following was done:
 


Without Shader

With Basic Shader


 

Maya Scene

RIBox Script

Renderman Code

View Final Flame Shader Process and Examples

 

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