m a y a  m t o r  -  Gumball (Level of Detail)

These images show the results of using the RenderMan Shading Language (RSL) to write a variety of special effects displacement shaders.  Using Ribbox archived files to generate a seed that changes in level of detail from near to far.
 

 


Gumball - Maya Model
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Seed with Stem

Click for a larger image
Seed Texture Test

  Level of Detail Testing using RIBBox
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Color Test

#Surface "plastic"

AttributeBegin
#Color 45 75 31			
Detail \[-1 1 -1 1 -1 1\]		
DetailRange \[0 0 40 300\]
	Color 1 0 0
	Sphere 1 -1 1 360
DetailRange \[40 300 3000 6000\]
	Color 0 1 0
	ReadArchive "H:/rman/archives/seed_suplowres03.rib"   
DetailRange \[3000 6000 13000 50000\]
	Color 0 0 1	
	ReadArchive "H:/rman/archives/seed_lowres03.rib"
DetailRange \[13000 50000 400000 400000\]
	Color 1 0 0	
	ReadArchive "H:/rman/archives/seed_highres03.rib"

AttributeEnd
Opacity 0 0 0

Textured Test

#Surface "plastic"

AttributeBegin
Detail \[-1 1 -1 1 -1 1\]		
DetailRange \[0 0 40 300\]
	#Color 1 0 0
	Sphere 1 -1 1 360
DetailRange \[40 300 3000 6000\]
	#Color 0 1 0
	ReadArchive "H:/rman/archives/seed_suplowres03.rib"   
DetailRange \[3000 6000 13000 50000\]
	#Color 0 0 1	
	ReadArchive "H:/rman/archives/seed_lowres03.rib"
DetailRange \[13000 50000 400000 400000\]
	#Color 1 0 0	
	ReadArchive "H:/rman/archives/seed_highres03.rib"

AttributeEnd
Opacity 0 0 0

Additional Notes:
The above was rendered with the addition of diaknurl, sinknurl and plastic shaders.
  Particle Render
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Particle Test01

 
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