Python: Matrix

This web page displays the results of using Python to procedurally create surfaces distributed in space to form an interesting 3D composition.

Inspiration - Matt Shlian

Initial Explorations

When I first started this project, I was experiementing with polygons and their relationships with other varrying polygons. Below are some initial renders that I executed.

Final Renders

Links to the Python Code

Final Thoughts

I enjoyed working in this portion of the project. Interacting with the different generated polygons was fun. It's quite interesting to see how the code we developed has a direct impact on Maya and it's scene. I look forward to generating more compositions with this interface that I developed with the help of Professor Kesson.