Pente is a board game created in 1978 by Gary Gabrel. It is a changed version of the Japanese game of ninuki-renju, a variant of gomoku played on a Go board of 19 x 19 intersections with white and black stones. The major difference is that Pente allows captures while renju and gomoku do not.

The players alternate in placing stones of their color on free intersections; White begins. The players aim to create five vertically, horizontally or diagonally connected stones of their color. Captures are obtained by surrounding pairs of an opponents' stones vertically, horizontally, or diagonally with stones of their own placed at the ends of the pair. A player cannot "cause" the capture of his or her own stones by moving into a surrounded position. The player who first creates five or more connected stones or captures five or more of the opponent's pairs wins.