Renderfarm Custom Folders: RMS_ini and RMS_mel

Issues specific to RenderMan and the render farm.

Renderfarm Custom Folders: RMS_ini and RMS_mel

Postby dhernand on Apr 28th, '09, 09:29

When you go to your renderfarm share you have a project folder and there are two custom folders the farm looks for now, RMS_ini and RMS_mel.

/renderfarm/projname/RMS_ini
/renderfarm/projname/RMS_mel

If either one of these directories exists the farm will respectively create the appropriate environment path along with it.
MAYA_SCRIPT_PATH=/tmp/render/rms/RMS_mel:/opt/pixar/RenderMan_Studio-1.0.1-Maya2008/scripts
XBMLANGPATH=/opt/pixar/RenderMan_Studio-1.0.1-Maya2008/icons/%B
HOUDINI_RI_SHADERPATH=/usr/hfs9.5/houdini/ri_shaders:/opt/pixar/RenderManProServer/lib/shaders:/tmp/render/rms/shaders
RMS_SCRIPT_PATHS=/tmp/render/rms/RMS_ini
PROJ_PATH=/tmp/render/rms


This should be the equivalent of what the Maya.env does. Also added the $PROJ_PATH variable that you see at the bottom. This would be useful to incorporate into your scripts, as this is where your project is located on whatever node it gets distributed to (so you don't have to worry if you change the names of your project folder).
Dan Hernandez
Systems Support
Montgomery Hall
Savannah College of Art & Design
dhernand@scad.edu
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