Problem:
Unreal Editor freezes on xw6600's and the z600's when users try to build a Subtractive map with lights.
Breakdown:
● The said problem only occurs when users build the lighting for a Subtractive map.
● The problem only occurs when there is at least one light in the scene.
● The problem does not occur with Additive maps.
● Additive maps can successfully be created and built with as many lights as needed.
● If the World Brush (the external bounding box) of a Subtractive map is scaled way down, the problem will not occur.
● The problem seems to be directly related to when the machine bakes the lighting for Subtractive levels.
● The 8400’s do not have this problem with Subtractive maps.
● The problem is most likely hardware related.
Troubleshooting (things I’ve tried):
1. Hardware troubleshooting
a. Swapped out the video card from an 8400 and placed it in a 6600.
b. Took out all except 2 gigs of RAM from a 6600.
c. Swapped out the RAM from an 8400 and placed it in a 6600.
2. Software troubleshooting
a. Uninstalled and reinstalled Unreal on a 6600 and tested the Editor with various versions of the patch.
b. Removed the Quadro performance drivers from a 6600.
c. Limited CPU use to only 1 core.
d. Ran the Editor as Administrator.
e. Deleted the Unreal Editor config files.